วันเสาร์ที่ 5 มิถุนายน พ.ศ. 2553

This is the future of toys Looking Bleak?

A walk through a toy department or section of a supermarket, and the only thing that is clear is dazzling, the importance of technology in question is, what is the popularity of toys. Shelves, racks of computers scream 's worlds attention and offers children exciting game modes, full throttle interaction, immersion in fantasy worlds and other experiences, seems almost too good to be true.

Alsoa step from these computer games driven pure, it seems that almost every other toy contains a microchip, for fun interactive entertainment is completely filled. But our children really need to have fun? Or want to have children is not only a natural desire to entertain, but in reality this need? One is tempted to believe, looking at the series of games on offer, that computer games and toys-driven technology and are probably more of a child's lifetheir season with a time of entertainment to be replaced. Replace play with entertainment is obviously not the same, and creates a particular problem.

The game is fully active, the child is at the center and the game engine, and the child is the one who must use their imagination, while the conversation is rather passive, observing only child, or participation in a manner relatively person, what someone else has designed and built. Reducing the active participation of the child,and reduce the need for them and stimulate their imagination can not be a good thing - but is that where we want, and traditional toys are set to be resigned to history museum? They are the children of the future, simply plug in and play?

It is certainly tempting, is to recommend something, but in reality the answer is very simple, watching the children play to find. Children's basic needs are not influenced by the fashion industry. Children have a strongto play a natural desire to play in control of their own to create their own rules and break the rules established for them. This is not simply a way of looking misty eyes of children, these psychological needs of thousands of years of evolution stone set. It is exploring how the independence of children and how they make sense of the world.

Although children enjoy computer games a lot, in general, this is a social thing, play with them, inviting friends around them, asMost games are multiplayer. The game is not at the center, but the means by which to play and compete. The amount of time they spend on each game, in most cases very limited effects. Also look at the technical smart toys, like those who sing, dance, tell stories and answer. When the batteries are empty, the toy is still often played with a sense that more traditional. My daughter is happy to play tea-time with their teddy bearsand have a few singing all dancing doll sitting next to them, always completely silent and enjoyed both as active.

Children write the rules, and although the technology and the toy industry is thrown into the mix of technology, that children who ultimately their choice to not only play, but how. Intelligent toy could cause a reaction excited and get so much attention during the firstSet of batteries, but if the batteries are dead, and the first news wore off, there will always blocks and crayons, that never go out, or options or power. Powered by the fantasies of children, rather than batteries, toys, these are fixed for eternity.

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